﻿/**
 * MOTOR 2 - RAPID FLASH DYNAMICS
 * Copyright (c) 2006-2008 Michael Baczynski http://www.polygonal.de
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
package de.polygonal.motor2.collision.nbody
{
	import de.polygonal.motor2.collision.shapes.ShapeSkeleton;
	
	public class ShapeProxy
	{
		public static const NULL_PROXY:int = int.MAX_VALUE;
		
		public var id:int;
		public var shape:ShapeSkeleton;
		public var overlapCount:int;
		
		public var next:ShapeProxy;
		public var prev:ShapeProxy;
		
		public var categoryBits:int;
		public var maskBits:int;
		public var groupIndex:int;
		
		public var userData:*;
		
		public function ShapeProxy()
		{
			init();
		}
		
		public function init():void
		{
			next = prev = null;
			id = -1;
			
			shape = null;
			
			categoryBits = maskBits = groupIndex = -1;
			overlapCount = 0;
		}
		
		public function updateIntervals():void
		{
//			I0.x = shape.xmin;
//			I0.y = shape.ymin;
//			
//			I1.x = shape.xmax;
//			I1.y = shape.ymax;
		}
	}
}